Here are the classes, structs, unions and interfaces with brief descriptions:
COApplication | The Osiris Application base class |
COCamera | Class that represents a camera on the scene |
COException | Osiris exception class |
COMatrix4x4 | Class that represents 4x4 matrices |
COMatrixStack | Matrix stack class |
COMesh | Base class that represents a group of vertices that together make a geometrical shape |
COMeshBuffer | Template class designed to handle OpenGL mesh buffers |
COShaderObject | Class that represents a shader object that make up shader programs |
COShaderProgram | Class that represents a shader program |
COVector3 | Class the represents three-dimentional vectors |
COVertexColorMesh | Mesh class in which colors can be defined for each vertex |