Osiris Framework  0.3
OQuaternion Member List

This is the complete list of members for OQuaternion, including all inherited members.

_glmInternal (defined in OMathPrimitive< glm::quat >)OMathPrimitive< glm::quat >protected
glArea() constOMathPrimitive< glm::quat >
inverse() const OQuaternion
normalize()OMathPrimitive< glm::quat >
OMathPrimitive()OMathPrimitive< glm::quat >
OMathPrimitive(const OMathPrimitive< glm::quat > &in)OMathPrimitive< glm::quat >
operator!=(const OMathPrimitive< glm::quat > &in) const (defined in OMathPrimitive< glm::quat >)OMathPrimitive< glm::quat >
operator*(const OVector3 &in) const OQuaternion
operator*(const OQuaternion &in) const (defined in OQuaternion)OQuaternioninline
operator*(const OMathPrimitive< glm::quat > &in) const (defined in OMathPrimitive< glm::quat >)OMathPrimitive< glm::quat >
operator*(float x) const (defined in OMathPrimitive< glm::quat >)OMathPrimitive< glm::quat >virtual
operator*=(const OMathPrimitive< glm::quat > &in) (defined in OMathPrimitive< glm::quat >)OMathPrimitive< glm::quat >
operator*=(float x) (defined in OMathPrimitive< glm::quat >)OMathPrimitive< glm::quat >
operator+(const OMathPrimitive< glm::quat > &in) const (defined in OMathPrimitive< glm::quat >)OMathPrimitive< glm::quat >
operator+=(const OMathPrimitive< glm::quat > &in) (defined in OMathPrimitive< glm::quat >)OMathPrimitive< glm::quat >
operator-(const OMathPrimitive< glm::quat > &in) const (defined in OMathPrimitive< glm::quat >)OMathPrimitive< glm::quat >
operator-=(const OMathPrimitive< glm::quat > &in) (defined in OMathPrimitive< glm::quat >)OMathPrimitive< glm::quat >
operator=(const OMathPrimitive< glm::quat > &in) (defined in OMathPrimitive< glm::quat >)OMathPrimitive< glm::quat >
operator==(const OMathPrimitive< glm::quat > &in) const (defined in OMathPrimitive< glm::quat >)OMathPrimitive< glm::quat >
OQuaternion()OQuaternion
OQuaternion(const OQuaternion &in)OQuaternion
OQuaternion(float x, float y, float z, float w)OQuaternion
OQuaternion(OVector3 rotationAxis, float angle)OQuaternion
OQuaternion(OVector3 eulerAngles)OQuaternion
OQuaternion(const OMathPrimitive< glm::quat > &in)OQuaternion
rotate(const OVector3 &rotationAxis, float rotationAngle)OQuaternion
toEulerAngles() const OQuaternion
toMatrix4() const OQuaternion
~OMathPrimitive()OMathPrimitive< glm::quat >virtual
~OQuaternion()OQuaternionvirtual