Osiris Framework  0.3
OMatrix4x4 Member List

This is the complete list of members for OMatrix4x4, including all inherited members.

_glmInternal (defined in OMathPrimitive< glm::mat4x4 >)OMathPrimitive< glm::mat4x4 >protected
glArea() constOMathPrimitive< glm::mat4x4 >
normalize()OMathPrimitive< glm::mat4x4 >
OMathPrimitive()OMathPrimitive< glm::mat4x4 >
OMathPrimitive(const OMathPrimitive< glm::mat4x4 > &in)OMathPrimitive< glm::mat4x4 >
OMatrix4x4()OMatrix4x4
OMatrix4x4(float identValue)OMatrix4x4
OMatrix4x4(const OMatrix4x4 &in)OMatrix4x4
OMatrix4x4(const OMathPrimitive< glm::mat4x4 > &in)OMatrix4x4
operator!=(const OMathPrimitive< glm::mat4x4 > &in) const (defined in OMathPrimitive< glm::mat4x4 >)OMathPrimitive< glm::mat4x4 >
operator*(const OVector4 &in) const OMatrix4x4
operator*(const OMatrix4x4 &in) const (defined in OMatrix4x4)OMatrix4x4inline
operator*(const OMathPrimitive< glm::mat4x4 > &in) const (defined in OMathPrimitive< glm::mat4x4 >)OMathPrimitive< glm::mat4x4 >
operator*(float x) const (defined in OMathPrimitive< glm::mat4x4 >)OMathPrimitive< glm::mat4x4 >virtual
operator*=(const OMathPrimitive< glm::mat4x4 > &in) (defined in OMathPrimitive< glm::mat4x4 >)OMathPrimitive< glm::mat4x4 >
operator*=(float x) (defined in OMathPrimitive< glm::mat4x4 >)OMathPrimitive< glm::mat4x4 >
operator+(const OMathPrimitive< glm::mat4x4 > &in) const (defined in OMathPrimitive< glm::mat4x4 >)OMathPrimitive< glm::mat4x4 >
operator+=(const OMathPrimitive< glm::mat4x4 > &in) (defined in OMathPrimitive< glm::mat4x4 >)OMathPrimitive< glm::mat4x4 >
operator-(const OMathPrimitive< glm::mat4x4 > &in) const (defined in OMathPrimitive< glm::mat4x4 >)OMathPrimitive< glm::mat4x4 >
operator-=(const OMathPrimitive< glm::mat4x4 > &in) (defined in OMathPrimitive< glm::mat4x4 >)OMathPrimitive< glm::mat4x4 >
operator=(const OMathPrimitive< glm::mat4x4 > &in) (defined in OMathPrimitive< glm::mat4x4 >)OMathPrimitive< glm::mat4x4 >
operator==(const OMathPrimitive< glm::mat4x4 > &in) const (defined in OMathPrimitive< glm::mat4x4 >)OMathPrimitive< glm::mat4x4 >
setValue(int row, int col, float value)OMatrix4x4
value(int row, int col) const OMatrix4x4
~OMathPrimitive()OMathPrimitive< glm::mat4x4 >virtual
~OMatrix4x4()OMatrix4x4virtual