Osiris Framework  0.1
Todo List
Member OShaderProgram::setCamera (OCamera *camera)
This will be eliminated on the next version. The camera transformations must be included in the transformation matrix stack passed to each mesh during the rendering run.
Member OShaderProgram::setModelTransformation (const OMatrixStack *modelMtx)
This will be eliminated on the next version. A single matrix will be passed to the shader containing both camera/perspective and model transformations. There will be a single transformation set method.