- Member OShaderProgram::setCamera (OCamera *camera)
- This will be eliminated on the next version. The camera transformations must be included in the transformation matrix stack passed to each mesh during the rendering run.
- Member OShaderProgram::setModelTransformation (const OMatrixStack *modelMtx)
- This will be eliminated on the next version. A single matrix will be passed to the shader containing both camera/perspective and model transformations. There will be a single transformation set method.